Character build in Season V
EXP changes:
-Removed experience from crafting
-Penalty for getting exp for higher levels(0,1% less exp per level)
-Level Cap 1000
S.P.E.C.I.A.L:
special splited to 3 terms:
-Base - value on register/reroll
-Real - value with all permnament bonuses(perks, implants etc)
-Temporary - value of bonuses from non-permnament sources(drugs, armor perks etc)
Temporary Special wont work in:
-Perk Select
-Support Perk Select
-Armor decreasing tempo(luck)
-Implant Limit
-Skill Point Gain
-PvE Perks Gain
-Party Points
Other
-Int Scalling for maximum Skill now scalled with Real special not with Base
-Gifted changed bonus to special from 2 to 1
-Gifted change cap of special from 20 to 40
-Speech learning cap is on 500
-Engineering learning cap is 400
-Throwing - throwing knives, spears and grenades will scale damage with tier armor of owner, also will convert armor perks into weapon perks for grenade/knife/spear
-Changed name of terms:
Flat Damage to Lethal Damage
Damage Reduction to Damage Protection
-new class perk
Perks and sygnergies:
Medicine Doctor:
-Healer
-Medic
-Surgeon
Surgeon - +50 negative HP cap, recover +2 ap after use doctor or first aid
Quick Fingers:
-Earlier Sequence
-Cowboy
-Fast Attacks
Fast Attacks - -200 attack speed
Lethal Death:
-Living Anatomy
-Weapon Handling
-Gunner
Gunner - convert 10% of damage to lethal damage
Lethal Death - Lethal Damage deal 25% more damage on targets below half HP
Classes changes:
Soldier:
-Changed AG scalling to ST
-Changed scalled damage cap to 8 from 10 per ST
Killer:
-Capped Fury at 10
-Killer doesnt remove fury on attack
Cyborg:
-increased special implant limit to 15
-increased combat implant limit to 12
-tactical negative scalling changed to 10 AP Regen per 5 ch
Alien:
-disabled temporary
Bounty Hunter:
-Dealing 1% of max hp of target per bounty stack
Clone:
-tech hunter capped on 5 vs clone
Combat Master:
-Strike put auto-knockdown on target also
Deathclaw:
-immune for binoculars stealth calculation
Leader:
-Vitality flag: changed hp bonus to 2% from 3%, changed healing rate bonus to 10 from 15
Scout:
-Changed Knockout AP to 16 from 20 (QR: to 8 from 10)
Sniper:
-Changed weapon range bonus to 4 from 5
-Strike: Changed weapon range bonus to 4 from 5
-changed DR penetly to 10% from 6%
Regulator
Class perk 25 level,
Gets 2 extra Traits, and change effect of his all traits:
Fast Metabolism Double Healing Rate, -15 seconds of Healing Rate CD, -50 Rad Resistance cap, -50 Poison Resistance from Endurance, drugs timers are 75% shorter
Bruiser Gives +4 to Strength and Endurance, +2 Melee Damage from every source, Can't Run, immune for KO
Small Frame +1 AP from every source, carry weight capped on 75.
One Hander +50% damage with one-handed weapons, +100% with pistols, -50% max chance to hit with two-handed weapons
Finesse Double Critical Chance, Increase chances to apply criticals effects by 66%, Lower your damage by 50%
Kamikaze double Damage multipiers, lose ALL DR
Heavy Handed +100 Heavy Handed Malus, knock target, only lowest tier of crits
Fast Shot halved Attack Speed Time, -2 AP Cost, Can't Aim, Can't Burst
Bloodymess Restore 100% AP after kill, Skill Caps set at 200%
Jinxed +5 Armor Class from every source, Can't use ranged weapons, your enemies and you have more critical failures
Good Natured Double HP till player kill, NPC kill gives 1 bounty 5 weakness, Kill a players takes HP bonus also -50% max HP
Chem Reliant Remove Drug Limit, drugs have better effects, Double addict effect, enable addictions
Cannibal +25% melee lifesteal cap, drugs have better effects, use special drugs, drugs timers are 4 min
Loner Doubled Exp, can't have followers, can't level up a gear
Gifted +2 to all special, doesn't gain exp,
Bonehead -1 critical table tier for opponent, int set to 1
For each Charisma, gets 10% accuracy bonus
5% to make knockdown in PvE
10-40 base critical roll
Reputation and world changes
There will 2 main reputation: Wastelander and Raider, 5 faction reputation: Enclave, Brotherhood of Steel, NCR, Vault City and Master Army Reputation, and 4 New Reno families reputation. Each reputation will have own effects of positive or negative, you may want have negative reputation for some effects.
Wasteland reputation
Gains on:
-Take part in GM events: PvP, PvE, Turnbased
-Killing players with high Raider Reputation
-Finishing contracts quests
Lose on:
-Killing players without Raider Reputation out of active control area(TC,BC,ZC,Events)
-Stealing
-Killing neutral NPC in public locations
Effects of positive reputation
-(900+) Access to neutral caps traders(cathedral, Adytum train station, infinity mines, Junkyard, New Reno Stables)
-(300+) higher payment in caravans and contracts
-(300+) 10% barter for item prices
-(1500+) Green symbols near nickname
-(300+) Encounter by raiders groups
-(300+) Cannibal drugs doesn't drop by your kills
-(900+) 1 less damage per bullet
Effects of negative reputation
-(300-) Faster gain Raider Reputation
-(900-)10 more HP
-(300-)10% for robbery calculation
-(300-)Traders doesn't trade with you
-(900-)1 less perception
-(300-)10% less exp gain
Raider reputation
Gains on:
-Killing players with high Wasteland reputation
-Stealing
-Selling slaves
Lose on:
-Killing players without Wasteland Reputation out of active control area(TC,BC,ZC,Events)
-Finishing contracts quests
-Crafting
Effects of positive reputation
-(300+)Access to raiders outposts
-(900+)5% party points
-(300+)higher slaves prices for sell
-(1500+)red symbols near nickname
-(300+)Encounter by bounty hunters groups
-(900+)random encounters are always public on World map
-(300+)hostile guards in neutral towns
Effects of negative reputation
-(300-)Faster gain Wasteland Reputation
-(900-)1 more AP
-(300-)10% for outdoorsman skill calculation
-(300-)High Raider Reputation Players deal 10% more damage to you
-(900-)1 less Endurance
-(900-)20% less world map speed
NCR, VC, BoS, Enclave, Master Army
Gains on:
-Take part in War events where faction fight
-Complete faction missions(just for members)
-Donating faction with currency
Lose on:
-Killing players from factions out of active control area(TC,BC,ZC,Events)
-Openning factions case when you are not in faction
-Bad behavior(only for members)
-Joining other faction(lore)
Effects of positive reputation
-Access to faction premium traders and bankers
-Getting paidouts(just for members)
-faction keys and cases for sell
-less starting caps on reno wars
-longer base control timers
-less chance to find faction patrol
Effects of negative reputation
-faster other faction reputation gain
-5% more damage on war events against that faction
-10% more exp on other faction armors craft
-faction players can kill you without losing any reputation
-faction players see skull near your nickname
-faction traders doesnt trade with you
-lose 1(NCR[ST], VC[CH], BoS[INT], Enclave[LK], Master Army[AG])
Contracts:
-Quest with global cooldown - only 1 person can take it in 1 time
-Simple Quest to kill all mobs in location, reward in wasteland reputation+/Raider reputation-
-Mostly on already earlier made maps like bases
-10 tiers of contract main lockers with chances for rare loot, rest lockers have similar loot to town one
-NPCs lootable like in dungeons
-24h cooldown for single char
Traders:
-Changed base amount of currency to 500-1500 in guarded towns
-Changed base amount of currency to 1000-2500 in unguarded towns
-Added Factions traders(1 in 25 locations) which have higher chance to drop rare items, sell more items and have 2500-15000 currency(to trade with them you need faction's reputation)
-Added Neutral caps traders which have 50000-100000 caps no items
-Added raider outpost traders with normal trader items just instead currency have 5000-25000 caps
World:
-Small changes in many maps
-Added dungeon maps to Rockside(12 big maps each with NPCs)
-Added player rooms to Rockside
-Added Tier 1 weapons trader to Rockside
-Added Wood chopping and Shit cleaning jobs to Rockside
-Added driver licence quest in Rockside
-Added 3 class perk trainers to Rockside
-You can't leave Rockside before level 5
-Boosted exp from ALL quests in game
-Changed global loot drop
-Boosted slaves prices for sell
-Map to Base now build a building site and require resources to build base
-Added to base manager ability to link base to faction
-Added to base manager ability to build workbenches
-Added to base manager ability to build containers